Omakase 2: Suwapond

With this month's Omakase game, I wanted to take a super simple game idea, and working on polishing the feel of the core mechanic -- not »

Omakase 1: Ropeman

Every month, I'm going to build a game. Each one will be small, and in each game I'm going to focus deeply on a single aspect »

Variational Autoencoders Explained

In my previous post about generative adversarial networks, I went over a simple method to training a network that could generate realistic-looking images. However, there were »